The Distort filters geometrically distort
an image, creating 3D or other reshaping effects. Note that these
filters can be very memory intensive. The Diffuse Glow, Glass, and
Ocean Ripple filters can be applied through the Filter Gallery.
- Diffuse Glow
-
Renders
an image as though it were viewed through a soft diffusion filter.
The filter adds see-through white noise, with the glow fading from the
center of a selection.
- Displace
-
Uses an image, called a displacement
map, to determine how to distort a selection. For example,
using a parabola-shaped displacement map, you can create an image
that appears to be printed on a cloth held up by its corners.
- Glass
-
Makes an image
appear as if it were being viewed through different types of glass.You
can choose a glass effect or create your own glass surface as a Photoshop
file and apply it. You can adjust scaling, distortion, and smoothness settings.
When using surface controls with a file, follow the instructions
for the Displace filter.
- Lens Correction
-
The Lens Correction filter fixes common lens flaws such as barrel
and pincushion distortion, vignetting, and chromatic aberration.
- Ocean Ripple
-
Adds
randomly spaced ripples to the surface of the image so that it appears
to be underwater.
- Pinch
-
Squeezes a selection.
A positive value up to 100% shifts a selection toward its center;
a negative value up to –100% shifts a selection outward.
- Polar Coordinates
-
Converts
a selection from its rectangular to polar coordinates, and vice
versa, according to a selected option. You can use this filter to create
a cylinder anamorphosis—an art form popular in the 18th century—in which
the distorted image appears normal when viewed in a mirrored cylinder.
- Ripple
-
Creates an
undulating pattern on a selection, like ripples on the surface of
a pond. For greater control, use the Wave filter. Options
include the number and size of ripples.
- Shear
-
Distorts an
image along a curve. Specify the curve by dragging the line in the
box. You can adjust any point along the curve. Click Default to
change the curve back to a straight line. In addition, you choose
how to treat undistorted areas.
- Spherize
-
Gives objects
a 3D effect by wrapping a selection around a spherical shape, distorting
the image and stretching it to fit the selected curve.
- Twirl
-
Rotates a selection
more sharply in the center than at the edges. Specifying an angle
produces a twirl pattern.
- Wave
-
Works much as
the Ripple filter does, but with greater control. Options include
the number of wave generators, wavelength (distance from one wave crest
to the next), height of the wave, and wave type: Sine
(rolling), Triangle, or Square. The Randomize option applies random
values. You can also define undistorted areas.

To
replicate wave results on other selections, click Randomize, set
Number Of Generators to 1, and set the minimum and maximum Wavelength
and Amplitude parameters to the same value.
- ZigZag
-
Distorts a
selection radially, depending on the radius of the pixels in your
selection. The Ridges option sets the number of direction
reversals of the zigzag from the center of the selection to its
edge. You also specify how to displace the pixels: Pond Ripples
displaces pixels to the upper left or lower right, Out From Center
displaces pixels toward or away from the center of the selection, and
Around Center rotates pixels around the center.