Use
the Texture filters to simulate the appearance of depth or substance,
or to add an organic look.
- Craquelure
-
Paints
an image onto a high-relief plaster surface, producing a fine network
of cracks that follow the contours of the image. Use this filter
to create an embossing effect with images that contain a broad range
of color or grayscale values.
- Grain
-
Adds texture
to an image by simulating different kinds of grain—Regular, Soft,
Sprinkles, Clumped, Contrasty, Enlarged, Stippled, Horizontal, Vertical,
and Speckle, available from the Grain Type menu.
- Mosaic Tiles
-
Renders
the image so that it appears to be made up of small chips or tiles
and adds grout between the tiles. (In contrast, the Pixelate >
Mosaic filter breaks up an image into blocks of different-colored
pixels.)
- Patchwork
-
Breaks up
an image into squares filled with the predominant color in that
area of the image. The filter randomly reduces or increases the
tile depth to replicate the highlights and shadows.
- Stained Glass
-
Repaints
an image as single-colored adjacent cells outlined in the foreground
color.
- Texturizer
-
Applies
a texture you select or create to an image.