Photoshop

Editing 3D textures (Photoshop Extended)

You can use the Photoshop painting and adjustment tools to edit the textures contained in a 3D file. Textures are imported as 2D files with the 3D model. They appear as entries under the 3D layer.

To display or hide an individual texture on a 3D model, click the Eye icon next to the Texture layer. To hide or display all textures, click the Eye icon next to the top level Texture layer.

Note: You cannot edit textures when the 3D tools are active. Click Commit or Cancel in the options bar to exit 3D transform mode.

For a video on editing textures, see www.adobe.com/go/vid0021.

  1. Double-click a texture in the Layers palette.

    The texture opens as a separate document in its own window.

  2. Use any Photoshop tool to edit or paint on the texture.
  3. Save the texture document. The updated texture is applied to the 3D model.
  4. For non-Photoshop format 3D files, choose Layer > 3D Layers > Replace Textures after editing texture files to save your changes.

    For 3D files saved in Photoshop format, texture edits are saved when you save the file. For other 3D file formats that store textures in external files, use the Replace Textures command to save your texture edits.

    Note: For 3D file formats such as .u3d and .kmz that store textures in the same file with the model, Replace Textures will update the model file. For formats such as .3ds, Replace Textures will update the separate texture files associated with the model file.