Using
effects is a convenient way to reshape objects without making permanent changes
to their underlying geometry. Effects are live, which means that
you can modify or remove the effect at any time.
You can use the following effects to reshape objects:
- Convert To Shape
-
Converts
the shape of vector objects to a rectangle, rounded rectangle, or
ellipse. Set the dimensions of the shape using absolute or relative dimensions.
For rounded rectangles, specify a corner radius to determine the curvature
of the rounded edge.
- Distort & Transform
-
Lets
you quickly reshape vector objects.
- Free Distort
-
Lets you change the shape of a vector
object by dragging any of four corner points.
- Pucker & Bloat
-
Pulls
a vector object’s anchor points outward while curving the segments
inward (Pucker) or inward while curving the segments outward (Bloat). Both
options pull the anchor points relative to the object’s center point.
- Roughen
-
Transforms
a vector object’s path segments into a jagged array of peaks and
valleys of various sizes. Set the maximum length for segment paths using
an absolute or relative size. Set the density of jagged edges per
inch (Detail) and choose between soft edges (Smooth) or sharp edges
(Corner).
- Transform
-
Reshapes
an object by resizing, moving, rotating, reflecting, and copying
it.
- Tweak
-
Randomly curves
and distorts path segments inward and outward. Set the vertical
and horizontal distortion using an absolute or relative amount. Specify
whether or not to modify anchor points, move control points that
lead into anchor points on the path (“In” Control Points), and move
control points that lead out of anchor points on the path (“Out”
Control Points).
- Twist
-
Rotates an object more sharply in the center
than at the edges. Entering a positive value twists clockwise; entering
a negative value twists counterclockwise.
- Zig Zag
-
Transforms
an object’s path segments into a jagged or wavy array of uniformly
sized peaks and valleys. Set the length between peaks and valleys using
an absolute or relative size. Set the number of ridges per path
segment and choose between wavy edges (Smooth) or jagged edges (Corner).

You can achieve the same results with filters (Filter >
Distort in the top section of the Filter menu). However, you can’t
change a filter after you apply it, whereas you can modify or remove
the effect at any time.
- Warp
-
Distorts
or deforms objects, including paths, text, meshes, blends, and bitmap
images. Choose one of the predefined warp shapes. Then select which axis
the bending option affects and specify the amount of bending and distortion
to apply.