To create Flash content for mobile devices, follow some basic principles. For example, Flash developers often avoid extremely complex artwork and excessive tweening or transparency.
Flash Lite developers face additional challenges because performance on mobile devices varies greatly. If content must be published to many different devices, developers sometimes have to author for the lowest common denominator.
Optimizing mobile content requires making trade‑offs. For example, one technique may make the content look better, while another results in better performance. As you evaluate these trade‑offs, you will be going back and forth repeatedly between testing in the emulator and testing on the target device. You must see your content on the actual device to evaluate the trueness of colors, text readability, physical interactions, UI responsiveness, and other aspects of the real mobile experience.