To tune your content file for maximum performance,
adjust any combination of speed, rendering quality, and memory use
before you run the emulation.
Select a device that you have calibrated.
If memory is a factor, open the Memory panel, click Edit,
and change the value for Static Heap, Dynamic Heap, or both.
You can enter values higher or lower than the default.
You might set the static heap value, which is guaranteed, to a value
higher than the default. This setting allows you to downsize the
application, step by step, until it meets the device constraints.
You can reduce the dynamic heap size to emulate cases where other processes
on the device could consume the dynamic memory.
Change static and dynamic heap size from the Memory panel
Select Simulate Performance.
If execution speed is a factor, adjust the speed. On
the Performance panel, move the Speed slider to the right or left,
to increase or decrease the execution speed. The default application
execution speed is 100%, which is relative to the performance category
as defined in the database.
Note: The slider position is saved on a per-device basis.
If rendering quality is a factor, adjust the rendering
quality. The default is Medium. Increasing quality results in better
visual appearance, but usually at the cost of a slower refresh rate
(performance).
If the application uses enough memory to exceed either
heap size you specified on the memory panel, the player stops, but
the frame at which the player stopped remains displayed to show
you where the high memory usage occurred. The Output window appears
with an Out Of Memory error.
To show performance on the selected mobile device (not
your computer), click Emulate Performance.
Note: The category listed on the Performance panel is derived
from the calibration process and is the way that Adobe groups devices
based on performance. Comparing the categories of different mobile
devices shows which are higher performing devices.